Post by II BEEFCAKES II on Nov 29, 2013 22:38:41 GMT
This is a running list of strategies and concepts related to Clan Wars, which is relatively new to everyone. It will be updated periodically. Before reading this, you are encouraged to read the Clan Wars FAQ to familiarize yourself with how the meta game works. Again, this is just game theory, and it is all up for debate, but I hope this helps everyone in IA when deciding which boards to crash when online.
Holding Nodes: Good or Bad?
Holding a node can be both good and bad depending on where other teams are on the CP (Capture Point) board. When a clan has a node, any wins they acquire are stacked on top of there current win score. Stacking wins while other teams are competing in that game type will deny points reduction coming from the other 7 clans in the division, thus denying them capture points for a period of time depending on pace. This seems to be a good strategy correct? Let's give an example of why it might not be:
Let's say clan A who currently has the most CP in the division is loosing points on a TDM node, and lets say it's to clan B who is 8th place in the division and nowhere near the CP count of clan A. Since no points are given for holding a node, only capturing it, clan A doesn't really benefit from denying clan B from capturing the node because clan B realistically can't catch them point wise, but letting clan B "open" the node for recapture gives clan A the opportunity to cap again or put up points on the board when it is unfrozen, getting them closer to a later date cap.
When would it be good to defend a node? Let's use the above example again, but change it up. Instead of clan A being challenged by a last place clan B, they are now being challenged by a close 2nd place clan C. If clan C's CP are trailing close behind clan A, defending and not allowing the node to "open" up again makes a lot more sense because the 2nd place team is likely to pass the 1st place team in CP if the node is captured. CP denial in this circumstance is good because it keeps the 2nd place team's points at bay.
If the CP total is close among many different clans then the math becomes grey and what to crash board wise is more of a judgement call.
What should I consider when choosing a game type to play in?
Since wins count automatically towards clan wars, what game types you choose to play directly impacts current standings. If your goal is to be efficient in the clan wars, then certain factors should be considered:
Is the current game type node "open"?
If the icon is black and not claimed all of your wins will count toward the total wins needed to cap the board. It is essentially a race to the top between clans in the division. Once a clan caps the node, you can either wait until it becomes "open" again, put your energy into another node, or you can trying bringing down the current clans score to 0. Keep in mind that you could spend your whole day bringing down a clans score to 0, only to have another clan swoop in when it is "open" and cap the node off of your hard work, forcing you to start the cycle over.
Are there clans currently playing that game type?
If you see a node score being reduced, or a lot of clans putting up points on the board, it might be more wise to go after a node with less activity. Clans might not be paying attention to different areas on the map.
Allow other clans to reduce point totals to 0, freeing up your time to crash other boards.
Since point reductions in nodes comes from all other 7 clans in a division, letting other clans "open" up a locked node is far better time management then attempting to do it all yourself. If clans aren't playing a game type though, then focusing on point reduction makes sense, just hope that other clans don't notice your sneaky moves.
When the node opens up, is there another clan in prime position to cap?
Often if there is a heated race to the top, the 2nd place clan on a node board might be 1 or 2 full party wins away from capping it once unfrozen. When focusing on point reduction, keep in mind that if you bring a clan to 0 and open up the node, you might make a easy victory for another clan.
Has the node been capped before?
How many CP you get based upon cap is still a bit vague, but we know that over time points are reduced based upon how many times that node has been previously capped. So for example, if you have to choose between capping Blitz for the 5th time, which might give you 5 CP, or putting in a little extra work to cap DOM, which might give you 12 CP, it would probably be wiser to go for the larger point total. This means it is important for party leaders to know the cap history when assigning groups to boards.
Why is pace so important once a node is selected?
A lot of node captures come from the other clans not being online, or being unaware of their nodes being challenged. When you start working on a node, it would be wise if everyone in the clan put all their efforts into capping it as quickly as possible, because as soon as other clans in the division catch on, they might have more people online to deny your progression. Keep a quick win pace.
Should clans split node focus if a lot of players are online?
Due to the pace theory above, splitting game types that a clan is focusing on for the moment gives greater opportunity for other clans to catch on to what is being challenged. Certain circumstances might call for a split focus, but in general it is best to cap as quickly as possible. You could be sneaky and feign interest in one node while another group finishes off another on the map, distracting competitors in the process.
Smaller even squads are better than larger lopsided squads.
If there are more than a party of 6 online, it is better in most cases to split the squads up as close to even as possible. For example, if you have 8 players online, it is wiser to have 2 groups of 4 than 2 groups of 6 and 2.
Pay attention to other clan's peak gaming times.
When trying to capture nodes offensively, playing during peak times of other clans might deny your CP progression. Playing during their off time does not give them an opportunity to answer back their own point regression. On the other hand when defending a 1st place point lead, it would be wise to play during other clan's peak times.
Frequently check the status of currently held nodes.
Party leaders should be aware of what is being challenged on the map at all times to take advantage of opportunities, and should be ready to make a call.
Rally the troops.
If there are a lot of people online at any given time, it is wise for party leaders to periodically bring everyone into a private match to coordinate gaming schedules. Always accept invites if you are working towards the clan wars goals.
Communicate the focus on the COD Clan Chat app.
When making decisions about what to focus on during a current session, party leaders should communicate with everyone via the clan chat app. If your notifications are set to "push" a little skull icon will appear on your phone.
Is that it?
Hell no! The game is constantly evolving and everyone brings insight to the table. If you have any ideas or insights you would like included on this thread, please post in the comments and we will add it to the above general theory list. The game will most likely change and evolve over time, so keep this forum bookmarked to keep yourself up to date with the meta-game!
Holding Nodes: Good or Bad?
Holding a node can be both good and bad depending on where other teams are on the CP (Capture Point) board. When a clan has a node, any wins they acquire are stacked on top of there current win score. Stacking wins while other teams are competing in that game type will deny points reduction coming from the other 7 clans in the division, thus denying them capture points for a period of time depending on pace. This seems to be a good strategy correct? Let's give an example of why it might not be:
Let's say clan A who currently has the most CP in the division is loosing points on a TDM node, and lets say it's to clan B who is 8th place in the division and nowhere near the CP count of clan A. Since no points are given for holding a node, only capturing it, clan A doesn't really benefit from denying clan B from capturing the node because clan B realistically can't catch them point wise, but letting clan B "open" the node for recapture gives clan A the opportunity to cap again or put up points on the board when it is unfrozen, getting them closer to a later date cap.
When would it be good to defend a node? Let's use the above example again, but change it up. Instead of clan A being challenged by a last place clan B, they are now being challenged by a close 2nd place clan C. If clan C's CP are trailing close behind clan A, defending and not allowing the node to "open" up again makes a lot more sense because the 2nd place team is likely to pass the 1st place team in CP if the node is captured. CP denial in this circumstance is good because it keeps the 2nd place team's points at bay.
If the CP total is close among many different clans then the math becomes grey and what to crash board wise is more of a judgement call.
What should I consider when choosing a game type to play in?
Since wins count automatically towards clan wars, what game types you choose to play directly impacts current standings. If your goal is to be efficient in the clan wars, then certain factors should be considered:
Is the current game type node "open"?
If the icon is black and not claimed all of your wins will count toward the total wins needed to cap the board. It is essentially a race to the top between clans in the division. Once a clan caps the node, you can either wait until it becomes "open" again, put your energy into another node, or you can trying bringing down the current clans score to 0. Keep in mind that you could spend your whole day bringing down a clans score to 0, only to have another clan swoop in when it is "open" and cap the node off of your hard work, forcing you to start the cycle over.
Are there clans currently playing that game type?
If you see a node score being reduced, or a lot of clans putting up points on the board, it might be more wise to go after a node with less activity. Clans might not be paying attention to different areas on the map.
Allow other clans to reduce point totals to 0, freeing up your time to crash other boards.
Since point reductions in nodes comes from all other 7 clans in a division, letting other clans "open" up a locked node is far better time management then attempting to do it all yourself. If clans aren't playing a game type though, then focusing on point reduction makes sense, just hope that other clans don't notice your sneaky moves.
When the node opens up, is there another clan in prime position to cap?
Often if there is a heated race to the top, the 2nd place clan on a node board might be 1 or 2 full party wins away from capping it once unfrozen. When focusing on point reduction, keep in mind that if you bring a clan to 0 and open up the node, you might make a easy victory for another clan.
Has the node been capped before?
How many CP you get based upon cap is still a bit vague, but we know that over time points are reduced based upon how many times that node has been previously capped. So for example, if you have to choose between capping Blitz for the 5th time, which might give you 5 CP, or putting in a little extra work to cap DOM, which might give you 12 CP, it would probably be wiser to go for the larger point total. This means it is important for party leaders to know the cap history when assigning groups to boards.
Why is pace so important once a node is selected?
A lot of node captures come from the other clans not being online, or being unaware of their nodes being challenged. When you start working on a node, it would be wise if everyone in the clan put all their efforts into capping it as quickly as possible, because as soon as other clans in the division catch on, they might have more people online to deny your progression. Keep a quick win pace.
Should clans split node focus if a lot of players are online?
Due to the pace theory above, splitting game types that a clan is focusing on for the moment gives greater opportunity for other clans to catch on to what is being challenged. Certain circumstances might call for a split focus, but in general it is best to cap as quickly as possible. You could be sneaky and feign interest in one node while another group finishes off another on the map, distracting competitors in the process.
Smaller even squads are better than larger lopsided squads.
If there are more than a party of 6 online, it is better in most cases to split the squads up as close to even as possible. For example, if you have 8 players online, it is wiser to have 2 groups of 4 than 2 groups of 6 and 2.
Pay attention to other clan's peak gaming times.
When trying to capture nodes offensively, playing during peak times of other clans might deny your CP progression. Playing during their off time does not give them an opportunity to answer back their own point regression. On the other hand when defending a 1st place point lead, it would be wise to play during other clan's peak times.
Frequently check the status of currently held nodes.
Party leaders should be aware of what is being challenged on the map at all times to take advantage of opportunities, and should be ready to make a call.
Rally the troops.
If there are a lot of people online at any given time, it is wise for party leaders to periodically bring everyone into a private match to coordinate gaming schedules. Always accept invites if you are working towards the clan wars goals.
Communicate the focus on the COD Clan Chat app.
When making decisions about what to focus on during a current session, party leaders should communicate with everyone via the clan chat app. If your notifications are set to "push" a little skull icon will appear on your phone.
Is that it?
Hell no! The game is constantly evolving and everyone brings insight to the table. If you have any ideas or insights you would like included on this thread, please post in the comments and we will add it to the above general theory list. The game will most likely change and evolve over time, so keep this forum bookmarked to keep yourself up to date with the meta-game!